[01/06/2025]
Since styles changed and software has gotten better, I reworked the bust with better facial anotamy and features.
This time i modeled this character in Blender. For some reason Blender has become my to go tool, for 3D modeling and sculpting.
[5 Years ago]
Nightmare is a personal character created in Zbrush, edited and rendered in Maya, textured created in Photoshop.
This was a trial on adapting my personal 2D characters into a 3D environment.
Hopefully i will start adapting full body characters created in Zbrush.