[05/5/2025]
I reworked the light volume fog and dust particle effects to give a natural life to the scene environment.
Worked with the lighting and caustics of the portal to effect the environment.
This gave the scene a stylistic color effect.
Eliminated a few particle FX glitches
Removed the Mixamo animation on the character for this short clip only.
Re-arranged the trees and rocks for a cleaner camera transition.
Lastly I did add slight dolly and zoom to the camera and render with the Cycles Engine.
Finalized with my name logo at the end.
Edited this video in AfterEffects by adding sound from mixkit.co and freesound.com.
Fabian Tasama
[11/05/2024]
Reworked after fixing some settings in Blender 3D, which gave my computer triple the rendering capacity.
I decided to add some light volume fog and dust particle effects to give a natural life to the scene environment.
Worked with the lighting and caustics of the portal to effect the environment.
This gave the scene a stylistic color effect.
Fix the Mixamo animation on the character: Animated the stiff cape and finalized with a walking sequence.
Lastly I did add slight dolly and zoom to the camera and render with the Cycles Engine.
Edited this video in AfterEffects by adding sound from mixkit.co and freesound.com.
[08/15/2024]
Did this Portal scene in blender from a tutorial by @TheDucky3D as practice to speed up my modeling backgrounds and surfaces in Blender.
Trees and rocks are assets from Quixel Megascans.
Used the textures, shrub/flower assets and HDRI BG from Poly Haven.
Sounds came from mixkit.co and freesound.com.
Finally i composited the video in Adobe Aftereffects.
Blender 3D Portal Rework - No Character- Cycles Rendered
Blender 3D Portal Environment Scene Rendered in Cycles
Blender 3D Portal Environment Scene Rendered in Eevee